Dec 30, 2024  
2020-2021 Academic Catalog 
    
2020-2021 Academic Catalog [Archived Catalog]

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GAME 2336 - Lighting, Shading, and Texture (Texturing & Look Development II)


Advanced application of lighting, shading, and texture techniques to increase system performance for digital games and simulation models.

Students dive deeper in shader creation for photo-realistic results in various rendering engines using PBR (Physically-Based Rendering), node-based material editor workflows, including procedural shader creation.

Hours (3 sem hrs; 2 lec, 4 lab)



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