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Dec 30, 2024
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GAME 2336 - Lighting, Shading, and Texture (Texturing & Look Development II) Advanced application of lighting, shading, and texture techniques to increase system performance for digital games and simulation models.
Students dive deeper in shader creation for photo-realistic results in various rendering engines using PBR (Physically-Based Rendering), node-based material editor workflows, including procedural shader creation.
Hours (3 sem hrs; 2 lec, 4 lab)
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