| |
Aug 07, 2026
|
|
|
|
|
GAME 2336 - Lighting, Shading, and Texture (Texturing & Look Development II) Advanced application of lighting, shading, and texture techniques to increase system performance for digital games and simulation models.
Students dive deeper in shader creation for photo-realistic results in various rendering engines using PBR (Physically-Based Rendering), node-based material editor workflows, including procedural shader creation.
Hours (SCH): 3 sem hrs Lecture Hours: 2 lec Lab or Other Hours: 4 lab
Add to Portfolio (opens a new window)
|
|