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Aug 06, 2026
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GAME 2325 - 3D Animation II - Character Setup Develop a character for animating; demonstrate techniques of skinning and weighting, forward kinematics, inverse kinetics, constraints, expressions, scripting and driven keys, mesh deformers, morph targets/blend shapes, and creating animation user interfaces; demonstrate animation of characters to test their rigs; and demonstrate techniques for exporting compressed animations into a game format.
Hours (SCH): 3 sem hrs Lecture Hours: 2 lec Lab or Other Hours: 3 lab
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